Cosplay at the Salt Lake Comic-Con

I didn’t get too many pictures at the Salt Lake Comic-Con since I was only there one day. Still, here are the ones I got. There were some super-creative costumes. My two favorites (of those that I shot) are the AT-ST “chicken walker” and the Star Wars Bounty Hunters (the Jar-Jar Binks head gave me particular satisfaction).

Star Wars AT-ST Cosplay at Salt Lake Comic-Con Star Wars Bounty Hunter at Salt Lake Comic-Con

Other highlights: 

The lady playing Grace from Avatar took advantage of her height to pull it off. She was in the middle of a crowd when I asked to take her picture and as I stood back to get the full shot, I realized she wasn’t all stilts like I thought. She was 6’4″.  The Chewbacca dude was a monster as well. He was probably around 7′ tall.

The Flaming Carrot cosplayer was funny and got the stance down. Mary Poppins was cute as can be. Lego Batman gave me a good laugh.  The Evil Dead: The Musical couple got photobombed. And, well, see for yourself.

Cosplayers at the Salt Lake City Comic-Con 2013


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2 thoughts on “Cosplay at the Salt Lake Comic-Con”

  1. So, are you saying that there is no etacihl dilemma in how you portray women in popular art? Because in that case, I would have to disagree with you.The problem is that art and games project certain messages about all kinds of issues. The biggest problem I have is with the depiction of femininity and the female body as it is done in fantasy and science fiction art, particularly in games. I believe that it is sending messages that women are to be valued only for their bodies, and therefore promoting sexism in society.The question then becomes whether such art should exist. There are a few reasons why you might paint someone in something that depicts women as sex objects: 1. Because you are showing that many societies do view women as sex objects, and you are depicting what that society is like. For example, we have the Princess Leia dancer outfit. The purpose of that outfit is to depict the beliefs of Jabba the Hutt. 2. Because you are arguing a certain message. For example, you may be arguing that it is perfectly fine for women to display large portions of their body in public. It is fine that you want to communicate that message, but you do need to realize that there is a certain portion of your audience that will not agree with your argument, and that might lead them to not want to buy your art. 3. To provoke a particular reaction in an audience. This is when you depict a women in scanty clothing merely to evoke sexual feelings in males so that they will buy your product. It is when you use gratuitously scanty depictions of women for no reason except to sell your product.It is this last that I have a real problem with. In this case, you are only producing such art because you think that I will spend more money because sex sells, and it does nothing else for the aesthetic or narrative value of the art.I believe that too much fantasy/sci-fi art falls in this third category, and it is something that offends me. Such depictions are destructive in the way they portray women, and it reinforces our misogynist society.This kind of fantasy art is protected by free speech, and so I have no interest in arguing that it should be censored or outlawed. However, I think that it is the consumers responsibility to let companies know how they feel on such issues.

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